Playstation

dualsense

controllers

A series of particle simulations and 3D product animations created for PlayStation's launch of the DualSense controller — produced in collaboration with Fgreat! Studios. The brief was to visualise the DualSense's haptic feedback technology and adaptive triggers through motion: making an invisible sensory experience visible, cinematic, and compelling.

The brief

PlayStation needed content that communicated the DualSense's core innovation, haptic feedback, to a mass audience. Haptics are felt, not seen. The challenge was translating a physical sensation into a visual language that felt accurate, premium, and emotionally resonant, without resorting to literal or diagrammatic illustration.

Working alongside Fgreat! Studios, I developed a series of simulation-driven animations built around X-Particles in Cinema 4D, each sequence designed to mirror a specific haptic behaviour of the controller.

The work

Each animation was built around directional particle systems that respond to the controller's geometry and simulate the propagation of haptic force through space. Rain hitting a surface, resistance through a trigger pull, vibration patterns spreading from the grip, all translated into controlled, physics-accurate particle motion.

A separate set of animations was produced for the PlayStation 3D Headphones, visualising the spatial audio experience through fluid, directional particle streams designed to suggest sound moving through three-dimensional space around the listener.

the result

The animations were used across PlayStation's global product launch campaign for the DualSense, one of the most commercially significant hardware releases in PlayStation's history.

Tools: Cinema 4D · X-Particles · Redshift · After Effects

Collaboration: Fgreat! Studios

Client: Sony PlayStation Year: 2021


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