Particle & Fluid
Simulations systems
dynamics.energy.control
I design and simulate dynamic systems, particles, fluids, smoke, forces, and abstract behaviours,
to create motion with texture, impact, and physical credibility. Every simulation is tuned for clarity,
rhythm, and the visual identity of the project.
I design and simulate dynamic systems, particles, fluids, smoke, forces, and abstract behaviours,
to create motion with texture, impact, and physical credibility. Every simulation is tuned for clarity,
rhythm, and the visual identity of the project.
Fluid simulation, particle FX, and dynamic animation for music videos, product films, title sequences, and immersive experiences created in Cinema 4D with X-Particles for high-fidelity, physics-driven results. Based in London, I've delivered simulation work for PlayStation, Amazon, and The Sleeping Soul, from hyper-real liquid pours and volumetric atmospherics to generative particle systems built for cinematic performance.
WHAT
I simulate
fluid simulations
Realism. Form. Motion.
Physically accurate liquid behaviour tailored for cinematic visuals, splashes, pours, surface tension, refraction, slow-motion shots, and stylised water effects.
Perfect for product films, title sequences, surreal scenes, and atmospheric transitions.
Particle systems
Choreographed dynamics with purpose.
Dust, debris, sparks, swarms, energy trails, and generative behaviours shaped by rhythm and intent.
Built for music videos, motion sequences, performance visuals, and design-driven animations.
volumetric & atmospheric FX
Depth. Mood. Atmosphere.
Smoke, fog, mist, vapor trails, micro-particles, and stylised volume motion that interact naturally with light.
Adds scale, silhouette control, and cinematic atmosphere to environments and transitions.
dynamic animation systems
Physics-driven motion design.
Cloth, soft-body motion, collisions, triggered behaviours, and procedural secondary animation.
Adds realism, weight, and organic behaviour to complex scenes and abstract systems.
simulation
lab
The Simulation Lab showcases the raw process behind my work, viewport captures, test renders, look-dev passes, and experimental rigs. This is where ideas are stress-tested, tuned, and shaped before becoming final visuals.
simulation
principles
Clarity Over Noise
Sims must read instantly, clean silhouettes, controlled density, and purposeful motion.
Physical Credibility
Sim behaviour reflects real-world forces unless intentionally stylised.
energy mapping
Motion shaped by rhythm, direction, and controlled randomness, never chaotic for the sake of chaos.
performance - optimised workflows
Adaptive resolution, caching, instancing, and render-efficient setups built for production realities.
I also
create
Motion Design &
Creative Direction